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RUNE-WORK- And its Method
Edred, Yrmin-Drighten
(N.S. 1 / Spring 1993, pp.1-4)
Over the years there have been those who have bemoaned what they feel to
be the neglect of the Rune-Gild. That the Gild has not led them by the hand
in their quests for Runic Initiation. This dispite the fact that before I wrote
Futhark (and the subsequent Runic volumes culmenating in The Nine Doors of
Midgard) there were no authentic guides to such Runic endeavors. When I began my
Runic Quest I had only the tradition itself, my growing knowledge of the
Germanic culture and religion, the Old-Man HimSelf and my own Self and its wode to
guide me. I think, in many ways this made me a much stronger Initiate than I
would have otherwise been- and I know it made me a stronger Runer. I learned
from the primeaval sources as much as possible- because that was all there was
at the time. However, I am also well aware of my place in the Germanic
rebirth and what my wyrd is in this matter. No one could be expected to follow my
path exactly. However, there are aspects of my personal path from which I would
want all who endeavor to know the Runes, and learn to use them and their
power, to be able to gain. I also see that others have, and continue to expect that
others will, forge new pathways within the tradition, and within the flexible
structure of the Gild, on their own.
The Gild program is carefully designed to give the mainstays of the
tradition, to give the leads for finding more, and to give the methods of
inspiration so that the Runes and their power can be made truly the full possession of
the individual Runer. One must work to know and understand the Runes. Such
knowledge and understanding is not a matter of learning the doctrines and
teachings of others by rote and having faith in them, but of actual experience and
knowledge of the Runes themselves. This is done through a curriculum of
activity such as the one outlined in The Nine Doors of Midgard. Information that has
been simply inserted in your brain through reading words out of a book will
not, under any circumstances, give you Rune-knowledge. No one, not even the old
Stretch HimSelf, can (or will) "give" you this knowledge and understanding.
You have to win it for yourself. In fact, of course, it is true that no one can
truly give anything to anyone- at least not anything really worth having.
Worthy things must be worked for.
With all this being said, I do also understand the potential the Runes
have for holding the interest of those drawn to the greater Troth, or the more"religious" aspects of the Northern Way. In ancient times the Runes were the
exclusive provence of much less than one percent of the population of the
North. Now with widespread literacy and universal education (or what now passes for
it) the interest in the basic kind of knowledge represented by the Runes and
the general ability to deal with it has grown. But the true knowledge and
understanding of the mysteries which the Runes are is no greater now than it was
then- in fact it may be somewhat less. The purpose of the Rune-Gild is not to
promote knowledge of runestaves - those quaint characters used for writing by
our ancestors - but to promote understanding of the Runes themselves- the
mysteries which the staves both conceal and reveal. this understanding can,
however, only come with an evolution or development in the actual being of the
Runer. Understanding is not the mere storage of data in your brain- the lowest
function of the hidge, the lesser task of Huginn. At the same time the Runes are
the keys to this development of being- how this works will be taught directly
to those who follow the NINE DOORS curriculum. The Gild is not here to
indoctrinate you, although that is what about ninty percent of people who write to the
Gild expect and secretly (or not so secretly) desire. The Gild provides a
method for you to discover the mysteries yourself. The secrets are in the methods- and in the very essence and identity of the Gild.
© Edred, Reprinted with permission .
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